![]() However, slowly and over time you gain an understanding of your environment and the things that live within it, that along with honed skills and strengthening muscle memory, will keep you alive a few precious seconds longer. There's only limited space to manoeuvre around in this shroud of darkness, and falling off the edge of the platform is a real danger if you don't stay on top of your overall positioning in the arena. It's just a matter of time before death takes you. Your enemies will be on you in seconds, launching forth as they do from towers that spit out waves of them at regular intervals. It's fast and floaty and furiously frantic. Devil Daggers has you strafing, firing, spinning, jumping all the while avoiding the growing wave of demonic beasts that float after you as if on a tractor beam. The deliberately low-fi visuals scream Quake, and id's seminal shooter has obviously been a huge inspiration for Sorath. It's tough, and certainly not for the faint of heart. This is a game that wants you to scratch out a living from next to nothing, where within seconds of starting waves of flying skulls will descend on you relentlessly and kill you with just one hit. ![]() And even that will kill you dead in seconds, at least for the most part. This is focused to such an extraordinary extent that it released last month with just one mode. You could criticise the lack of content, but that would be to miss the point. If you know your Quake then this survivalist shooter is probably already on your radar, but in case it's not, this FPS is as simple as they come, but it's all the more satisfying for it. If you're after a game to test your skills with a mouse and keyboard, look no further that this. Sorath has crafted a brutal FPS that offers no quarter, no respite, and judges your performance down to the millisecond. Devil Daggers should be on the national curriculum, an exam for everyone to take when they graduate from shooter school, or homework from the twitch tutor.
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